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Final Major Project Documentation
Development Log Posts
This is a texture for the target that I made in Substance Painter. I used an Iris texture and used multiple of them to build a target like shape. Here is the target in Unity. I was trying to give…
I used Unity’s shader graph to create a water texture. This was the first time I have used this as I’d never made a shader before so I had to use a tutorial to guide me. This is the finished…
I created some simple doors and gave them the same material as the barriers I have. These doors also have animations for them so when you step on the pressure plate it opens or if you put a block on…
This is an image of the test lighting in my environment as I wanted to get a better idea of what I want it to look like later on. This is the prototype of a puzzle in Area 2 where…
This was originally a simple platforming section but I decided to make it more of a puzzle as to make it more interesting. This puzzle is completed by putting blocks on the pressure plates which will deactivate the giant blocks…
I’ve been busy working on other assignments so this update took a while to get too. I managed to make it so when you fire the electricity through a barrier, it bounces off the mirrors. So far the mirrors do…
Here is a video commentary on my game which goes over the mechanics and other stuff.