University Year 3 – The Beacon

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Final Major Project Documentation


Development Log Posts

Results from Playtest. Started Fixing Bugs from Feedback.

jakesimonsFeb 13, 20232 min read

Here are the results from the survey that I created. The biggest and most common issue from this survey was the players collision so that was something I decided to work on straight away. For fixing the collision on the…

Fixed Jetpack When Building The Game. Created Play Test Survey. Fixed Pressure Plate Lift.

jakesimonsFeb 12, 20231 min read

For fixing the jetpack, all I needed to add was “Time.deltaTime” to the code which fixed the issue with the jetpack not working with the build. For the pressure plate, it was set to “OnTriggerEnter” instead of “OnTriggerStay” like all…

Upgrade Screen UI, Game Manager, New Ambient Sound, New Barrier Texture.

jakesimonsFeb 9, 20231 min read

This is the script for the upgrade screen which will turn on and off the canvas when you press any key once you beat an area. This is the game manager script where it gets the Boolean from the previous…

Started on Puzzles in Area 4 and Started Work on Area 5. Fixed Pickup & Magnet Pickup Script.

jakesimonsFeb 5, 20236 min read

This first picture is a top-down of the first puzzle in Area 4. It uses a new power-up where you use your yellow electricity which will be used to hit the yellow panels on the walls which will open up…

Working on Area 3 Puzzle 3, Added Barriers on Roof Puzzles, Made Generator Model and Textured

jakesimonsFeb 2, 20231 min read

I made a folder for all pressure plate scripts to organise things better. This is an overview of what the final puzzle in area 3 will look like. I might still move some things around as they might need to…

Worked on Area 2 Roof Puzzle & New Model for Floating Platforms

jakesimonsJan 28, 20232 min read

I went back to this puzzle as I hadn’t finished it before but I decided to try it again today. So this script is on each of the 4 boxes that you have to hit. The player must get them…


Here is a video commentary on my game which goes over the mechanics and other stuff.

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