I fixed the respawning by removing the timer that I had in the script as before I had it so you had to wait 2 seconds before being able to respawn but that was causing the player to not be able to move once they did respawn.
This is a placeholder texture for a tips sign which will help the player understand how to solve the puzzle.
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Here I moved the pressure plate into the centre of the room and I added a wire to the mirror so that the player knows that is what controls it.
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I made a plant model which I have put all around the terrain. I want to add a light to each of them but for now they just slightly glow.
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I had to make my own honeycomb seamless pattern in Photoshop as I couldn’t find one that was good enough.
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I’ve updated the sprint mechanic so that it is more fluid as before it was quite stiff because it wasn’t going up incrementally, only from 5 to 10. So now it goes from 5 up 0.25 every frame till it reaches 10.
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