Project Spring Garland Dev Post #1

This was the very start of what the game looked like. Here I started working on the movement of the player.

Player Movement

Here there are more movement mechanics added as well as an attack.

First attempt at making a wall jump.

Testing swimming mechanics. You press down to swim deeper and can press the jump button to swim up. When you reach the top, it will keep you afloat.

Here is the first attempt at the dash attack.

Here is the very first design for the main character in a walking animation.

The player is able to climb onto chain walls like this one.

Basic Enemies

This video shows basic enemy movement and behaviour as well as defeating an enemy with an attack.

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