I made a new layer for the player so in the settings of the electric particle, I made it so it collides with everything but that player layer.
I made a new model for the lift in Maya with two parts so that when I animate it, I can extend it like a piston.
Below is a video of the lift animated.
For the wall pusher, I reused the same lift model but removed the handrail.
Below is an animation of the wall pusher animation and showing it can push the player.
I also made both of these assets a prefab so I will be able to use them wherever I want without having to redo the animations.
I edited the jetpack script so now you have to wait 0.3 seconds before you can use the jetpack, this also helps stop accidentally getting a lot more height than intended.