This is an image of the test lighting in my environment as I wanted to get a better idea of what I want it to look like later on.
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This is the prototype of a puzzle in Area 2 where there are a lot more mirrors so this will become much more complicated once it gets completed. I did this as the previous puzzle before would teach the player on how to use this mechanic so this puzzle will then be harder for the player.
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Here is the textured Area 1 building that I created in Substance Painter. It’s a simple design and I didn’t spend too long on it as my main focus for this project is programming mechanics but if I manage to complete them all and have time left over I might go over some of these models I create.
For this brick wall texture, I used a material on Substance’s Community Assets: https://substance3d.adobe.com/community-assets/assets/0d422ae0d84d296c32af7f4f6068f2688269f864
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I also made a material for the barriers to giving them a transparent look so the player can see what is behind them.
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