10th May 2022 – Fixed Puzzle Room Pressure Plates and Fixed Jumping Animation

Today I fixed the puzzle room pressure plates as before they didn’t count correctly when you stood on them. I managed to fix them by putting an OnCollisionExit method in the script and making the Boolean false when you exit the collision. 

Previously when you jumped, once the animation was over, it got stuck at the end of it and you had to press the space bar again to get back to the idle animation. I fixed this by putting exit time on the arrow going from the jump animation to the idle and also the jump to the walk animation. This took a while to figure out as I kept thinking it was to do with the code.

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