1st May 2022 – Enemy Patrols and Materials

Today, I fixed the material issue I was having where the characters’ textures weren’t properly assigned so I fixed that on both the player and the antagonist.

Here I have used the antagonist as a regular enemy as I do not have another character to use so this will be a placeholder for now. They are on a path which they can move back and forth on. 

This is the code for the enemy patrolling. This code gets points, which I can place down in the level, and moves the enemy towards them. There can be as many as I want but for simplicity, I just went with using 2 of them for my enemies. 

Here I have put some more enemies around this area which is where there would be a fight scene. So far they can’t shoot so they are placeholders for now until I can figure out how to get them to shoot.

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