Minor Updates

Previously, when a person got an upgrade, they kept the velocity from their movement so I added the GetComponent<Rigidbody>() which should prevent them from sliding once they grab the upgrade.

I’ve added 2 more lines to the pause menu so that the player cannot move once they open it. I know its not a very good way of doing it but it is temporary for now.

I added a barrier around the lifts so that the player cant run off when they get on them.

Added sound effect to the electricity power up. I edited this sound effect in Premiere Pro to give it some effects and to make it deeper.

https://freesound.org/people/InspectorJ/sounds/415873/

I did edit in in Unity’s audio source as well.

I added a footstep sound. I need to make it so the footsteps don’t play when you are in the air.

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