Fixed Respawning, Added Minor Details.

I fixed the respawning by removing the timer that I had in the script as before I had it so you had to wait 2 seconds before being able to respawn but that was causing the player to not be able to move once they did respawn.

This is a placeholder texture for a tips sign which will help the player understand how to solve the puzzle.

Here I moved the pressure plate into the centre of the room and I added a wire to the mirror so that the player knows that is what controls it.

I made a plant model which I have put all around the terrain. I want to add a light to each of them but for now they just slightly glow.

I had to make my own honeycomb seamless pattern in Photoshop as I couldn’t find one that was good enough.

I’ve updated the sprint mechanic so that it is more fluid as before it was quite stiff because it wasn’t going up incrementally, only from 5 to 10. So now it goes from 5 up 0.25 every frame till it reaches 10.

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