Getting the lighting to work well is really hard and this is the best I have got it so far. It took all day to get the lighting to a point where it looks decent.
![](https://jakesimonsgames.com/wp-content/uploads/2023/03/image-3.png)
I made a dust particle effect in Unity to make the environment feel more realistic.
![](https://jakesimonsgames.com/wp-content/uploads/2023/03/image-4.png)
Here I’ve added a light onto the electricity particle but It doesn’t work as well as I had hoped so I might get rid of it.
![](https://jakesimonsgames.com/wp-content/uploads/2023/03/image-5.png)
I decided to make a new shader for the invisible walls as before they were just barriers but I wanted to make them into barriers that are invisible from afar but when you get closer the barrier becomes visible. So I did this in the shader graph.
![](https://jakesimonsgames.com/wp-content/uploads/2023/03/image-6.png)
Here is the shader somewhat working. It isn’t perfect but it is working.
![](https://jakesimonsgames.com/wp-content/uploads/2023/03/image-7.png)