Getting the lighting to work well is really hard and this is the best I have got it so far. It took all day to get the lighting to a point where it looks decent.
I made a dust particle effect in Unity to make the environment feel more realistic.
Here I’ve added a light onto the electricity particle but It doesn’t work as well as I had hoped so I might get rid of it.
I decided to make a new shader for the invisible walls as before they were just barriers but I wanted to make them into barriers that are invisible from afar but when you get closer the barrier becomes visible. So I did this in the shader graph.
Here is the shader somewhat working. It isn’t perfect but it is working.