New Lighting, Added Dust Particles, New Shader.

Getting the lighting to work well is really hard and this is the best I have got it so far. It took all day to get the lighting to a point where it looks decent.

I made a dust particle effect in Unity to make the environment feel more realistic.

Here I’ve added a light onto the electricity particle but It doesn’t work as well as I had hoped so I might get rid of it.

I decided to make a new shader for the invisible walls as before they were just barriers but I wanted to make them into barriers that are invisible from afar but when you get closer the barrier becomes visible. So I did this in the shader graph.

Here is the shader somewhat working. It isn’t perfect but it is working.

search previous next tag category expand menu location phone mail time cart zoom edit close